Cases & Concepts
This page gives brief summaries of the cases and concepts for audience engagement that have been developed in the Designing Classical Music Experiences project. It includes cases and concepts developed by both project partners and by design students working with supervision from researchers involved in the project. For publications, reports, and other texts that describe and analyze the work carried out in the project, see Learnings: Publications and Reports.
The Teddy in Space experiment looked into how children – through a symphonic sequencer – could ’recompose’ one of the pieces played at a Malmö Symphony Orchestra family concert. The orchestra thus explored how the audience of this children concert could become more actively engaged co-creators.
The Shadow Play production explored how children can be involved in co-creating a scenography by adding ’shadow figures’ after having listened to classical music. The ’shadows’ are then used in a video-projected scenography at a Royal Danish Theatre family concert.
Copenhagen Phil explores the components of classical music through World Online Orchestra, an online tool that lets you experience Beethoven’s 7th symphony in a new way. Further developments include contributions from musicians, wherever they might be in the world.
Joystick investigated how a game-music concert format – run by Malmö Symphony Orchestra – can work closer to a gaming community on planning, communicating, and running the event. This was done in a long-term process through a series of workshops.
The Musik2Go percussion concert (run by the Royal Danish Theatre) explored how bodily sounds and movements, through interactive installations and visuals, may complement and enhance a concert experience.
The Musik2Go brass concert (run by the Royal Danish Theatre) included foyer installations that explored how colors and music might be related, and how – during the live concert – the members of the audience could influence the visual expression.
Opus Lux explored how concertgoers can express emotions through a collaborative feedback tool, which enables the audience to be part of creating a collective light installation.
An exhibition that focused on the parallel aesthetics of Coco Chanel and Igor Stravinsky, such as the use of rhythmic patterns and intense contrast, and the forceful style of expression.
An Interactive Art Installation at the Copenhagen Airport Metro Station, designed for public spaces with the aim of supplementing and enriching the experience of the audience. The installation has content stemming from and referring to classical music and ballet events, and is triggered on-site through audience interactions.
Why do large-scale interaction designs for stage and audience tend to fail? And how may “mass interaction” support the concert experience in a way that makes the interactivity become a dialogue between artistic intention and audience experience? Through design experiments at the Royal Danish Theatre, students and researchers tries to answer this question.
Through a collaborative design process, the Royal Danish Theatre explores how a relationship with gymnasium students and teachers can be developed. The aim is to create examples of how gymnasium student engagement could look like.
The Concert’s Live Formats
The Royal Danish Academy of Fine Arts – The School of Design – student projects, spring 2013. Detailed information about these concepts are found in this Classical Music & Experience Design booklet.
The Moon Concerts: A visual concept for a series of symphony concerts at the Royal Opera. The concept includes both visual identity of the series as a whole as well as with motion graphics to be projected on the stage during the concert. These projections refer to the seasons stylized to harmonize with the various genres of classical music. Designer: Sarah Gad Wøldike Sørensen.
Soundportal: In this proposal, a visual identity, expressed in Print-, web- and video design, was made for the Soundportal, a high quality transportable public sound installation. lt is about re-framing classical music with the aim to connect the sound and visual impressions that one experiences in the soundportal with the qualities that the Royal Theatre stands for. Designer: Mette Sanggaard Dideriksen.
The Beauty of the Outskirts: This proposal involves the sound installation, Soundportal, as a site-specific concept that is designed for the outskirts of Denmark. The main focus is on the video and motion graphics related to György Kurtágs composition Stele, projected on the inside of the portal. Designers: Joy Sun-ra Pawl Hoyle & Josephine Farsø Rasmussen.
The Orchestra’s Conductor – the World’s Most Underestimated Painter: motion sensors (Kinect) are used to translate the gestures of the wooden conducting baton during a live symphony concert, to enable the movement of the conductor to guide live visuals projected on a screen as well as the musical expression of the orchestra. Designer: Bogdan Stamatin.
Visual Liveness – An Audio-visual Dialogue: This proposal experiments with visual and auditive improvisation and the meeting between live manipulated motion graphics and vocal music by the jazz octet IKI. Working with a scenographic expression for this kind of audio/visual improvisation concert. Designers: Sölvi Dúnn Snæbjörnsson & Suzy Attah Mikkelsen.
Classical Music Cinema: Concept for digital animation to be projected during live performance of the orchestra version of Wagner’s opera Das Rheingold, exploring the relationship between image, sound and movement as well as the presence of the orchestra and the projection itself in the concert hall during live concerts. Designer: Bertan Comert.
Wake Up Your Ears – A Visual Stroke: A visual concept that thematises sound quality and at the same time presents various elements of the battle song “Wake Up Your Ears”. A video teaser and elements for a web page are paired with 3D sound. The aim of the teaser is to function as an opening to Wake Up Your Ears and be the first step in attracting attention and awaking interest for the concept. Designer: Anne Oddershede.
The Leitmotif App: A concept for a smartphone application and an installation, which are designed to communicate Wagner’s musical structures, the Leitmotifs, in a contemporary fashion. The existing concert audience will be presented with an extra value whereas a new, potential audience will be introduced for a not previously experienced, more accessible world of Wagner. Designer: Ruth Sophia Vissing.
Designing for Audience Engagement
Malmö University’s School of Art and Design student projects, spring 2013
Dante’s Purgatory: A concept that explores how the boundaries between the audience and the dancers can be challenged and made more participatory. The concept was developed together with the ballet group Corpus at the Royal Danish Theatre. Designers: Atilim Sahin, Halfdan Jensen, Maja Fagerberg Ranten, and Rozina Sidhu. Read more…
Joystick Arena: An event-based Twitter webpage that will function as a hub and an arena for dialogue between Malmö Symphony Orchestra and the Joystick audience, and between the Joystick audiences/gamers themselves. The Joystick Arena is divided into three areas pre-play, play-time, and after-play, which correspond to the time before, during and after the concert. Designers: Carlo Luccioni, Chi-heng Peng, Chomphunut Haglund and James McIntyre. Read more…
Maestro: A public, interactive installation where people, for a short period of time, can together discover, play and reinterpret parts of Beethoven’s fifth symphony by regulating the volume of five sound pipes. Three pipes loop recordings of the separate sections of the orchestra while two pipes loop more contemporary sound recordings such a synched drum beat. Designers: Balazs Gobel, Björn Lind, Lu Jin and Maria Houlberg-Laursen. Read more…
Opera Through Co-Creation: A learning format and learning platform that builds upon and develops workshop formats run by the outreach staff at the Royal Danish Theatre. Central to the concept is a series of improvisation workshop formats that include warm-up exercises and novel ways of re-interpreting operas. Designers: Job van der Zwan and Torsten Hansson. Read more…